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G4G Presents: Undertale

Click image to view the Kickstarter campaign.

Gamers for Good is happy to announce we will be creating another charity artbook. We need your help!

With the participation and fundraising success of our last charity artbook, Gamers for Good is ready to do it again. This time around with Toby Fox’s blessing, we will be producing an Undertale Charity fan art book.  Undertale challenged the way we as gamers played games, primarily what we thought was the standard way to play. It got us all talking, removing the “META” barriers, resulting in a deeply emotional experience. Toby Fox has granted us an unprecedented license including right for Kickstarter campaign launching Oct 18th.

Gamers for Good wants to challenge how the world thinks about mental health, remove the stigma. The proceeds of the Gamers for Good Presents: Undertale book will benefit three incredible gamer related charities who are working in the mental health space.

Submissions now closed

Email  lcooper(at)gamersforgood(dot)com

Want to help? Share our project

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Child's Play

Child’s Play is a 501 (c) (3) non-profit charity founded in 2003 by Mike Krahulik and Jerry Holkins of the online comic strip Penny Arcade, which concerns itself with video games and gamer culture.

Since 2003, we’ve set up and organized Child’s Play, a game industry charity dedicated to improving the lives of children with toys and games in our network of over 220 facilities worldwide, including hospitals and domestic abuse shelters.

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Take This!

Take This is a 501 (c) (3) non-profit charity founded in 2013 by veteran journalists Russ Pitts and Susan Arendt and clinical psychologist Dr. Mark Kline, Psy.D. in response to the tragic suicide of a colleague.

TakeThis, Inc. seeks to inform our community about mental health issues, to provide education about mental disorders and mental illness prevention, and to reduce the stigma of mental illness

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Anxiety Gaming

Anxiety Gaming is a 501(c)(3) non-profit dedicated to providing mental health resources for the gaming community.

From donating video game consoles to foster homes, to matching gamers with the perfect therapist, to completely covering the cost of mental health care for those that couldn’t otherwise afford it.